home *** CD-ROM | disk | FTP | other *** search
-
- PC CD-ROM VERSION OF "EARTHWORM JIM"
-
- DOUBLES THE PLEASURE, DOUBLES THE FUN
-
- Playmates Interactive Entertainment Brings Its "Annelid with an Attitude"
- to Home Computers in Earthworm Jim 1 & 2: The Whole Can O' Worms
-
-
- Playmates Interactive Entertainment (P.I.E.) is comprising its wacky 16-bit
- platform titles Earthworm Jim and Earthworm Jim 2 onto two PC CD-ROMS
- aptly-named Earthworm Jim 1 & 2: The Whole Can O' Worms.
-
-
- Developed for P.I.E. by Germany-based Rainbow Arts (part of the Funsoft
- group), EWJ-1&2 will be comprised of two disks featuring eighteen levels of
- the classic 16-bit titles, from the initial junkyard level where Earthworm
- Jim battles the trash can boss to the famous race against Jim's evil
- rival Psy-Crow. With over 40 hours of game play, passcodes, and enhanced
- music along with 256-color graphics (including many new illustrations), this
- version of Earthworm Jim delivers double the fun. The game is "Windows 95
- Autoplay enabled", allowing you to easily run the game through Win
- 95's MS-DOS mode.
-
- "Earthworm Jim is going to be the hottest property around this year,
- beginning with our Nintendo and Sega games, the Playmates Toys' action
- figures, along with the Kids WB animated series," notes David Luehmann,
- vice president of P.I.E. "Combining both video game versions into one CD-ROM
- package encourages new Jim fans to try out 'part one', while those who've
- played the first one will enjoy part two."
-
- Scheduled to be included on the two CD-ROMs are full-color photos of
- Playmates Toys action figure characters (including Earthworm Jim,
- Princess What's-Her-Name and Psy-Crow), with footage from the Universal
- Cartoon Studios "Earthworm Jim" animated series. The cartoon sequences will
- be presented in full-screen format featuring more than 32,000 colors!!
-
- Earthworm Jim's story begins when, fleeing from a predator crow, Jim
- suddenly finds himself the wearer of an all-powerful, indestructible,
- cyber-netic suit that fell onto his body from outerspace. Armed with a
- plasma blaster, he sets our to rescue the charming Princess
- What's-Her-Name, the object of his desire, but he must first battle
- Psy-Crow and the most bizarre collection of bad guys ever imagined,
- including Professor Monkey-for-a-Head, Major Mucus, and Bob with #4, a
- Napoleon-esque goldfish and his henchcat. Part one features bungee jumping,
- undersea hijinx, a place called "Heck," and a hidden level that literally
- keeps you "in the dark."
-
- In part two, Jim traverses the universe to prevent Psy-Crow from reaching
- "Lost Vegas" for a quickie wedding with the princess. Following the pair
- from planet to planet, Jim must overcome obstacles in such strange worlds
- as "Lorenzen's Soil," "The Villi People," "Inflated Head," and "Udderly
- Abducted." Among the many foes he must evade include pea-shooting cats,
- flying Sumo/Roman centurions, mutant superpowered penguins, and repressed
- Grannies.
-
- Information on the Earthworm Jim demos:
-
- Minimum system requirements to run the Earthworm Jim demos:
-
- - IBM 486Dx compatible or better (Pentium is preferred)
- - 8MB RAM (16 Mb RAM is preferred)
- - Sound Blaster or compatible.
-
- If you have to run these demos under Win95, Shutdown your Win95, and reboot
- in DOS mode (This will of course work in the final version of the game just
- not the preview).
-
- General command keys:
-
- 'P' Pause / unpause the game.
- 'ESC' Exit to the title-screen. If you already are on the title screen, the
- program will exit to DOS.
- 'F1' Scroll Fix for Tseng3000 video cards. The old Tseng3000 video card
- (and other possibly) have some problems when panning. Pressing this
- key will fix the problem.
- 'F2' Adjust frame rate. On some PC's it happens that the EWJ game is running
- at an unstable frame rate. Try pressing this button up to three times
- to fix it. Pressing it the fourth time will set the frame rate values
- to default.
- 'F3' Toggle between 240 and 200 lines display. Very useable for slow video
- cards.
-
- 'J' Joypad on/off.
-
- 'R' Joypad recalibration. This function recalibrates the joypad "on the fly".
- simply move the direction pad in all directions and the joypad will
- be recalibrated.
-
- 'Alt X' This command exits the game and puts you into DOS.
-
- Earthworm Jim 1 control:
-
- 'Alt' Fire your plasma Blaster, or any other weapon you get. Also acts as an
- accelerator for your rocket.
- 'Shift' Does the head Whip, and the "Hamster Bite" (you'll find out...),
- along with the bungee shove. Activates shields during the rocket flights.
- 'Ctrl' Makes Jim jump, or when airborne, turn Jim's head into a rapidly
- rotating helicopter blade.
-
- Arrow keys
-
- Controls which way you move and which direction you are facing. What did you
- think it did? if you encounter problems with the diagonal directions
- use the arrow keys on the numeric keypad instead.
-
- Earthworm Jim #2 control:
-
- 'Alt' Fires the current weapon indicated in the lower left corner of the
- screen. When airborne, activates the Snott parachute.
-
- 'Shift' Makes Jim whip with his head.
-
- 'Ctrl' Makes Jim Jump, and activates Snott when airborne.
-
- 'TAB' Cycles through all of Jim's currently held weapons.
-
- Arrow keys
-
- Oh, it controls the direction Jim moves and fires.
-
-
- To start the EWJ demos make sure to run the Setup program first.
-
- Note: The setup program will create a directory on your 'C' drive called "EWJ".
- In the directory, a small configuration file will be used
- by the game.
-
- After you have runned the setup program, then just type:
- EWJ followed by <ENTER>.
-
- NOTE:
-
- If you have a Tseng4000 video card, there might appear some palette problems.
- This bug will be fixed in the final release of the game.
-
- Good Luck,
-
- Questions or Comments?
-
- Email Playmates Interactive Entertainment at:
-
- pie@playmatestoys.com
- www.playmatestoys.com
-
-
-
-
-
-